Configuring AGL CMake Templates
Configuration consists of editing the config.cmake
file for your
specific project.
Creating Your config.cmake
File
First, you need to create a confd/cmake
file in your CMake project
directory.
mkdir -p conf.d/cmake
Next, use one of the following commands to copy a cmake.sample
file to
your config.cmake
file.
The first command applies if you have the SDK installed, while the
second command applies if you installed the modules on your native Linux system.
NOTE: The OECORE_NATIVE_SYSROOT
variable is defined once you have
a project folder, the AGL SDK source files, and the CMake modules installed.
mkdir -p conf.d/cmake
# From the SDK sysroot >= RC2 of the 7.0.0 Guppy release
cp ${OECORE_NATIVE_SYSROOT}/usr/share/doc/CMakeAfbTemplates/samples.d/config.cmake.sample conf.d/cmake/config.cmake
# From a native installation
cp /usr/share/doc/CMakeAfbTemplates/samples.d/config.cmake.sample conf.d/cmake/config.cmake
Once you have created your config.cmake
file, you need to make the changes
specific to your project.
Creating Your CMakeLists.txt
File
To create this file, use the example in the cmake module. Use one of the following two commands to create your file. The first command applies if you have the SDK installed, while the second command applies if you installed the modules on your native Linux system.
NOTE: The OECORE_NATIVE_SYSROOT
variable is defined once you have
a project folder, the AGL SDK source files, and the CMake modules installed.
# From the SDK sysroot >= RC2 of the 7.0.0 Guppy release
cp ${OECORE_NATIVE_SYSROOT}/usr/share/doc/CMakeAfbTemplates/samples.d/CMakeLists.txt.sample CMakeLists.txt
# From a native installation
cp /usr/share/doc/CMakeAfbTemplates/samples.d/CMakeLists.txt.sample CMakeLists.txt
Creating Your CMake Targets
Creating a CMake target is the result of editing your CMakeLists.txt
file.
For each target that is part of your project, you need to use the PROJECT_TARGET_ADD statement. Using this statement includes the target in your project.
Using the PROJECT_TARGET_ADD statement makes the CMake TARGET_NAME variable available until the next PROJECT_TARGET_ADD statement is encountered that uses a new target name.
Following is typical use within the CMakeLists.txt
file to create a target:
PROJECT_TARGET_ADD(target_name) --> Adds *target_name* to the project.
*target_name* is a sub-folder in the CMake project.
add_executable/add_library(${TARGET_NAME}.... --> Defines the target sources.
SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> Configures the target properties
so they can be used by macros.
INSTALL(TARGETS ${TARGET_NAME}....
Target Properties
Target properties are used to determine the nature of the target and where the target is stored within the package being built.
Use the LABELS property to specify the target type that you want included in the widget package. You can choose the following target types:
Choose between:
- BINDING: A shared library loaded by the AGL Application Framework.
- BINDINGV2: A shared library loaded by the AGL Application Framework. This library must be accompanied by a JSON file named similar to the ${OUTPUT_NAME}-apidef of the target, which describes the API with OpenAPI syntax (e.g: mybinding-apidef). Alternatively, you can choose the name without the extension using the set_openapi_filename macro. If you use C++, you must set PROJECT_LANGUAGES through CXX.
- BINDINGV3: A shared library loaded by the AGL Application Framework. This library must be accompanied by a JSON file named similar to the ${OUTPUT_NAME}-apidef of the target, which describes the API with OpenAPI syntax (e.g: mybinding-apidef). Alternatively, you can choose the name without the extension using the set_openapi_filename macro. If you use C++, you must set PROJECT_LANGUAGES through CXX.
- PLUGIN: A shared library meant to be used as a binding plugin, which
would load the library as a plugin consequently extending its
functionalities.
You should name the binding using a special extension that you choose
with
SUFFIX cmake target property
. If you do not use the special extension, it defaults to .ctlso. - HTDOCS: The root directory of a web application. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}.
- DATA: Resources used by your application. This target has to build its directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}.
- EXECUTABLE: The entry point of your application executed by the AGL Application Framework.
- LIBRARY: An external third-party library bundled with the binding. The library is bundled in this manner because the platform does not provide bundling.
- BINDING-CONFIG: Any files used as configuration by your binding.
TIP: you should use the prefix afb- (Application Framework Binding) with your BINDING targets.
Following is an example that uses the BINDINGV3 property:
SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
PREFIX "afb-"
LABELS "BINDINGV3"
OUTPUT_NAME "file_output_name")
CAUTION: You do not need to specify an INSTALL command for these targets. Installation is performed by the template. Targets are installed in the ${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME} directory.